Eins fehlt noch, nämlich „Cluedo Geheimagent“, dass mit einem Handy und der SMS Funktion in den Vordergrund rückt. Genau diese Version. Für die Zusendung eines Rezensionsexemplars danken wir der Firma Hasbro recht herzlich! Ausstattung: 1 Spielplan, 42 Anweisungskarten, 6 Ausweiskarten,. Cluedo Geheimagent ist ein eigenständiges Spiel aus der Cluedo- Familie. Die Regeln unterscheiden sich von denen des Originals. Die Spieler müssen als.
Cluedo GeheimagentBei Cluedo Geheimagent handelt es sich um ein eigenes, neues Spielprinzip, bei dem jeder Spieler die Identität eines Agenten annimmt und. Aktuell liegt nun Cluedo Geheimagent hier. Was bietet diese Version nun Neues? Im Vergleich zu den verschiedenen Versionen, die ich schon gespielt habe. Eins fehlt noch, nämlich „Cluedo Geheimagent“, dass mit einem Handy und der SMS Funktion in den Vordergrund rückt. Genau diese Version.
Cluedo Geheimagent System Requirements VideoCluedo Geheim agent 20 sec You Tube
Vielmehr zeigt der Spielplan eine Landkarte mit verschiedenen Orten und Metropolen. Mit den bekannten Versionen des Klassiekrs hat das nicht mehr viel zu tun.
Bei Cluedo Geheimagent handelt es sich um ein eigenes, neues Spielprinzip, bei dem jeder Spieler die Identität eines Agenten annimmt und diese vor den Mitspielern geheim hält.
Ziel ist es nun, bei geheimer eigener Identität Treffen der verschiedenen Agenten zu organisieren oder auch vorgegebene Missionen zu erfüllen.
Um die kostbaren Siegpunkte zu ergattern, geben zuvor ausgegebene Anweisungskarten, Missionskarten und Treffpunktkarten die genauen Bedingungen vor, wie mit den einzelnen Agenten vorzugehen ist und was für Missionen zu erfüllen sind.
Eine dem Spiel beigelegte Dekodierlampe enthüllt weitere Details auf den zuvor ausgelegten Treffpunktkarten.
Weiterhin beziehungsweise alternativ kann man Cluedo Geheimagent auch nach Hinweisen per SMS spielen, welche man sich auf sein Handy schicken lassen kann.
Am Ende des Spiels werden die Identitäten der Spieler bekanntgegeben, und es werden je nach erfüllten Missionen und erfolgreich organisierten Treffen nochmals zusätzliche Siegpunkte vergeben.
Das eigentliche Spielprinzip ist relativ komplex und bereitet gerade zu Anfang einige Schwierigkeiten. Share Embed. Add to Cart.
Bundle info. Add to Account. Add all DLC to Cart. Now you can play the beloved Hasbro family board game on Steam! Online multiplayer for up to 6 players.
Private games against friends. Cross-platform multiplayer - play against other sleuths on Steam, iOS or Android.
Compete against the world with weekly leaderboards. Innovative logic-assisted virtual Clue Sheet that allows for advanced note-taking. All new themes available for purchase that transform the board and characters.
Take a trip to tinseltown with the Hollywood theme, or step on board the Murder Express! More themes to come in regular updates!
Get the official game now, and crack the case! Cluedo Brought to you by: alexellis. Get project updates, sponsored content from our select partners, and more.
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Each of the four corner rooms contains a secret passage that leads to the room on the opposite diagonal corner of the map. The centre room often referred to as the Cellar or Stairs is inaccessible to the players, but contains the solution envelope, and is not otherwise used during game play.
Coloured "start" spaces encircle the outer perimeter which correspond to each player's suspect token. Each character starts at the corresponding coloured space.
At the beginning of play, three cards—one suspect, one room, and one weapon—are chosen at random and put into a special envelope, so that no one can see them.
These cards represent the solution. The remainder of the cards are distributed among the players. In older versions, play begins with Miss Scarlett and proceeds clockwise.
The objective of the game is to deduce the details of the murder, i. There are six characters , six murder weapons and nine rooms, leaving the players with possibilities.
As soon as a player enters a room, they may make a suggestion as to the details, naming a suspect, the room they are in, and weapon.
The tokens for the suggested suspect and weapon are immediately moved into that room, if they are not both already present. Suggesting an opponent's token is a legitimate board strategy; likewise the weapon icons, though esoteric.
A player may even suggest himself or herself as the murderer and may include cards in their own hand. Once a player makes a suggestion, the others are called upon to disprove it.
If the player to their left holds any of the three named cards, that player must privately show one and only one of the cards to them.
Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so. A player's turn normally ends once their suggestion is completed.
A player who believes they have determined the correct elements may make an accusation on their turn. The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion.
However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave.
If all players except for one player have made an incorrect accusation, the remaining player automatically wins. If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual. In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.
As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions. Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.
Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.
Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a player's hand, but also which cards have been shown by another player.
It can also be useful in deducing which cards the other players have shown one another. For example, if Miss Scarlett disproves Rev.
Green's accusation that Mrs. Peacock did the crime in the Ballroom with the Candlestick, a player with both the Ballroom and Mrs. Peacock cards in their hand can then deduce that Miss Scarlett has the Candlestick.
A player makes a suggestion to learn which cards may be eliminated from suspicion.